THE LAST PAHLEVAN Development showcase | November 2026 AZAR ANIMATION STUDIO INC. North Vancouver, British Columbia, Canada Contact: davoud@azaranimation.com THE GAME Expressive fighters. Distinct fighting styles. The Last Pahlevan is a character-led fighting game for PC, developed in Unreal Engine 5. It brings one-on-one combat, distinctive personalities and richly staged environments to a fixed fighting plane. THE QUALITY AMBITION Our development target is 234 animation combinations per character, creating a richer, more diverse movement range. We aim to develop advanced cloth simulation and facial expression alongside body performance, adding realism, effort and emotion to each fighter. An artist-directed, AI-powered pipeline supports our ambition to achieve the quality expected of leading fighting games. These are development and validation goals, not claims of completed content or measured superiority. WORK IN PROGRESS The showcase includes game footage, character animation tests, marketing experiments, game environment captures and character concept boards. Five selected captured-motion studies explore combat rhythm, kicking power, close-range action, staff combat and taekwondo flexibility. The staff study includes the weapon. Captured motion is presented on a development mannequin and is not final game animation. The source-reference footage and internal workflow details are not part of the public showcase. Animation studies and marketing tests are distinguished from game captures. They do not establish a finished playable roster or implemented game mechanics. The earlier internal title Stonebound appears in some development footage. Concept boards explore a broader cast than the proposed prototype. PROPOSED PROTOTYPE February 1 to October 31, 2027. Two distinct playable fighters and three compact stages. Local versus, AI and practice modes, with combat and accessibility playtests. 60 fps is a performance target. The prototype is in development. Planned scope is not presented as completed functionality. TEAM Davoud Ashrafi | CEO and Technical Director Fatemeh Ghanbarnezhad | Producer, Character Design and 3D Modelling FUTURE PRODUCTION Prototype results will inform the full game. A broader roster and online features would belong to a later production phase, subject to scope and financing. All visuals and plans remain subject to development.